On Disc DLC is OK to Me

Gamers are getting their panties in a bunch because of on disc DLC.

One word: Modchip.

This nominally goes back to the “protected content only screws legit consumers” vibe that the PC market has had since forever. In a lot of ways, the vibe has been PC only. The most recent example is the Diablo 3 news. Quite simply put: you can’t play diablo 3 except online. It’s not like it authenticates and disconnects, it wants you to always┬áplay online 100% of the time. Cracks are already out there to “fix” the game, but of course they’re illegal. More on the point the people who want to stay legit get screwed. I can’t play the game in the 45 minutes I’m on the train. I can’t play the game at the office when I’m in weird hours. I can’t play the game at the local burger joint while my kids terrorise the playground.

How does this relate to DLC?

Well it’s sort of an interesting thing, capcom is re-evaluating the on-disc DLC policy. Why?

Is it because they want to pay microsoft $10k to get a download posted? No…

Is it because they’re pulling a DICE and putting out their patches in DLC to avoid certification? No…

It’s because they realized if the pirates have the DLC on the disk, they can play the content. Yup, you read that article right. A fighting game with the content (key) not even released yet saw people using the content on xbox live.

It has nothing to do with consumer outrage and everything to do with squeezing every last dollar out of your wallet.

Gears of War 2 Update

The GoW2 update is out and I’ve got mixed feelings about it.

The shotgun feels more solid. If you’re shooting someone and they’re in the crosshairs, you’ll hit them, especially on particularly laggy matches. The effect is occasionally disorienting – you will be shooting at someone while they’re running and they’ll run right past you, only to explode in a hail of gore over your shoulder. You score the hit, but there’s a delay confirming it and it renders their corpse whereever they were when they fell, which isn’t always where you shot at them.

The old really bad cheats are fixed – no more invisible shield or wielding a two handed weapon with one hands (carrying a shield or hostage). They added the ability to chainsaw the hostage, so no longer can you pick one up and be invincible from the chainsaw. On the other hand, it’s a bit of a gift since the old strategy was to beat them to death with the pistol while your hostage got shot up. If they’re holding tight chainsawing your hostage, you can whip out the shotgun and point blank them or beat them down with the pistol for a brand new hostage!

The flamethrower also sets both the hostage and hostage taker on fire.

The rules of ANNEX changed to EXECUTION (same as King of the Hill) which really pisses me off since the old strategy on ANNEX was to take the hammerburst, down someone at a distance and then rush the ring. Now you can down someone, but you’re across the map so it doesn’t really do anything for you and they can’t bleed out. It promotes camping and power weapons.

Grenades got a bump, the gas cloud is definitely larger and more dangerous. They spawn less frequently.

One thing they didn’t fix which does piss me off – Smoke grenades can still bounce you through laser fences (and into the walls of some levels). Playing Security almost guarantees someone will do this.

They “sort of” fixed the wall in hail where a player could fire through it. They also fixed the boomshot’s arc when blindfired so you won’t kill yourself immediately, but it now arcs high. They “sort of” fixed the flip, but you can still do it on some map objects (security).

Stuff I totally hate: Grenade (and power-weapons) won’t respawn until the original instance is cleaned up. This prevents some crap where the two (or more) people on the team can lock down a map with two hammer of dawns, but for things like the sniper rifle, it’s a pain.

You can read it all here, I’m sure both people who read my blog will care to comment.