The GoW2 update is out and I’ve got mixed feelings about it.
The shotgun feels more solid. If you’re shooting someone and they’re in the crosshairs, you’ll hit them, especially on particularly laggy matches. The effect is occasionally disorienting – you will be shooting at someone while they’re running and they’ll run right past you, only to explode in a hail of gore over your shoulder. You score the hit, but there’s a delay confirming it and it renders their corpse whereever they were when they fell, which isn’t always where you shot at them.
The old really bad cheats are fixed – no more invisible shield or wielding a two handed weapon with one hands (carrying a shield or hostage). They added the ability to chainsaw the hostage, so no longer can you pick one up and be invincible from the chainsaw. On the other hand, it’s a bit of a gift since the old strategy was to beat them to death with the pistol while your hostage got shot up. If they’re holding tight chainsawing your hostage, you can whip out the shotgun and point blank them or beat them down with the pistol for a brand new hostage!
The flamethrower also sets both the hostage and hostage taker on fire.
The rules of ANNEX changed to EXECUTION (same as King of the Hill) which really pisses me off since the old strategy on ANNEX was to take the hammerburst, down someone at a distance and then rush the ring. Now you can down someone, but you’re across the map so it doesn’t really do anything for you and they can’t bleed out. It promotes camping and power weapons.
Grenades got a bump, the gas cloud is definitely larger and more dangerous. They spawn less frequently.
One thing they didn’t fix which does piss me off – Smoke grenades can still bounce you through laser fences (and into the walls of some levels). Playing Security almost guarantees someone will do this.
They “sort of” fixed the wall in hail where a player could fire through it. They also fixed the boomshot’s arc when blindfired so you won’t kill yourself immediately, but it now arcs high. They “sort of” fixed the flip, but you can still do it on some map objects (security).
Stuff I totally hate: Grenade (and power-weapons) won’t respawn until the original instance is cleaned up. This prevents some crap where the two (or more) people on the team can lock down a map with two hammer of dawns, but for things like the sniper rifle, it’s a pain.
You can read it all here, I’m sure both people who read my blog will care to comment.