Drones Over Berks

This story is amusing me greatly: Activists Drone Shot out of Sky for Fourth Time Their argument is that “canned hunts” are somehow unethical and unlawful. I think the obvious counter argument is that there’s nothing wrong with canned hunts anymore than a farmer walking up to a canned cow and shooting it in the head with his captive bolt gun. It’s just how farms work. If farmers actually gave the animals the same chance as the birds, they’d cut the cow loose in a field and have to chase it down. The birds are actually doing better than the livestock. Why don’t the cops seem to care? The reason is because the SHARK idiots are in violation of the PA state law. Chapter 34 Statute 2302 concerns Interfering With the Lawful Taking of Wildlife. The answer is – “You’re doing it”. One drone landed on the property, almost all the other drones enter the airspace of the club. If the club is wingshooting, there’s no difference between this and driving an ATV into a deer herd. More on the point the drone obviously comes down near the operators, but if there actually is someone in the woods, then the drone is out of control by their own admission and nearly hitting people. If it was a car, it would be reckless endangerment. Here’s the video they posted:

What’s conspicuously missing? The cloud of shot and the wadding. I would expect to see one (or both) on the videos. It’s more damning to them than the gun club to post this, so I took the liberty of mirroring it locally so I can repost it if the link goes down.

But the real comedy gold comes at the 2:42 minute mark (video quality is poor because they only uploaded at 480p)…

Does that look like a wire that’s been shot? Nope, you can clearly see the copper stranding, which is much thinner than the insulation, which means it wasn’t covered in insulation to begin with if the stranding is all exposed in different directions. My guess is they bought the drone at a yard sale for losers and just twisted the wires together (hence the stripped insulation) and when it fell out of the sky they decided it had to have been shot down. Then they spend three minutes yelling at nothing in the woods, and post it to youtube. Hur dur.

 

Regurgitating the Apple

This is absolutely worth a read. It’s a heritage.org aritcle about how liberals think.

The only thing that rubs me wrong is the invocation of Brokeback Mountain. Really it falls prey to itself here because Brokeback isn’t something used in line with the argument. In fact, the way it’s used is counter to the argument. The argument being made here is for self-determination and discrimination (or judgement). Brokeback is a movie about two cowboys who want to be gay on their ranch. Fine, great, it’s not my thing. If they had wanted to make the correct point, they should have pointed out towns where they have pride parades, etc. There’s no pride in being “straight” and they make the point with Desperate Housewives saying the message isn’t “you’ll make a great family” but that “your life will suck if you’re a housewife”. It’s the tyranny of standards argument being put forward. That being said, towns with pride parades do represent a form of tyranny. With no pride parade celebrating wanting to be straight, or (my favorite) the white heritage day, celebrating any other holiday is flat out wrong. While this argument itself plays into the problem raised in the article that we’re treating everything as mediocre, I believe this is the point. If there’s no discernible mediocrity, if there’s nothing which is obviously evil then we can coexist. But this requires judgement and this is the crux of the article. The Brokeback reference is used wrongly.

On the other hand I am sympathetic to the idea that we have no moral compass as a society. If one group is off murdering your group, then you probably should go over there and kill them before they get you. As pointed out in the article and that godawful song Imagine (which is another pet peeve of mine I happened to lol at when I saw it come up), Hitler started in a beer hall. He didn’t have his own nation. Germany didn’t wake up one day and say “well lets give this nazi thing a go and hand out microwaves! we’ll tell those jews that they’re hats!”. There is evil in the hearts of men and we should seek to stamp it out and lament the fact that doing so requires armed conflict. Another opportunity is missed here, but brought up under the guise of Abu Graib. Treating people badly to prevent or persuade them from evil should be preferable to killing them outright. This is what separates the west from the middle east. We don’t go around bombing their civilian centers. We do give them a trial. We treat them badly, but we don’t actually hurt them. Again, the point is lost in the articles writing but the point he wants to make is restraint is a virtue. You should own a gun. You should know how to use it, be comfortable with it, and pop off rounds every weekend. This doesn’t mean when there is conflict you immediately smoke the guy, but it means that you understand the zen of gun ownership. You’re willing to treat people badly (pointing a gun at them) to prevent further evil (shooting them). Of course when their potential for evil outweighs the actual cost in terms of real evil of keeping them alive, our heros should be perfectly willing to shoot them with confidence and sleep like babies at night.

Try putting that on TV. It will be made an action movie, rather than a movie about self doubt, moral exploration and finally confidence and sorrow at conflict.

Minor quibbles about framing aside, it’s a decent read. I said to my brother the other day that we had, as a society, fallen prey to the spiritual danger of not owning a farm. The topic was the LL Bean catalog. The version they sent us, supposedly the full catalog, didn’t include any of the hunting section. Well it turns out they do have a hunting section and it seems to have some nice stuff. But the point was that a lot of these places make up crap so we can play dress up. We own boots which don’t keep our feet warm, we buy camo jackets which only serve to make our corpses harder to find when we freeze to death, etc. When we do make value judgements on things, we don’t make them because they’re rational or just, we make them because we want to play dress up and this camo is more military than that camo, etc. I realize this flies in the face of the plea above saying that barring egregious offenses to the general morality of society (murder), we simply shouldn’t care.

As above, so below, or what’s good for the goose is good for the gander. If we say that something is crap we should ensure that we ourselves can pass our own judgement. This is why I’m not huge on EMS or Cabelas either. There might be good stuff there, it might work as advertised, but it’s overpriced and therefor it is vanity. My favorite hunting jacket is still an M65 Field Jacket. It’s warm, it’s built correctly (who in gods name thought velcro was smart to put on tactical stuff?), it’s camo, it’s got pockets in the right places and the best part is that they’re $20 when they’re on sale. Can’t be beat. But this is a good example of the middle road. Traps are on each side of the line. It’s possible to be too permissive as it is to be too iron fisted. How do we maintain the middle ground? We examine ourselves and we judge.

Game Review – Army of Two: 40th Day

I got this from Gamestop for $25.

Gamestop now has a new promo where if you get cold feet about a game within 7 days you can return it for a full refund. Suddenly I’m a lot more interested in those singleplayer titles I can breeze through or like Army of Two, it’s coop singleplayer. Return it for store credit and now for the price of Gamefly but without the monthly subscription, you too can rent games you don’t really care about!

That being said, if I had paid $60 for it new, I would have felt let down. $25 is pushing it, but it’s the right price given that Extraction Mode is included now.

The game is gross fun. You can be a sadistic jerk and it gives you weapons, or you can be a nice guy and… Oh there’s no incentive to be a nice guy. No seriously you get $30k cash for saving this kid and maybe one crate unlock but otherwise shooting everyone down gets you more guns and more money by far. Also sometimes the correct choice is still a messy choice. Saving the “trainer” guy in the first scene merely gets him killed anyway on a beach, and you lose $30k. Saving the kid later in the game gets you $30k, but he goes on to hate mercs and kill a bunch of people. If you let that kid live you also pass up on unlocking the most powerful sniper rifle in the game. You can play the game making the “nice” choice the entire time but it’s a lot harder since you’ll spend most of it starved for cash and ammo.

The bromance in the game isn’t as overt, but you can still express camaraderie and otherwise gay it up when you feel like it. Put in oftentimes weird camera angles and it’s not uncommon for Salem to look like he’s blowing Rios (air guitar). There’s apparently a points system here for expressing how awesome you are as buddies but otherwise it adds little to the game except for the downtimes between shooting. There’s also a paper-rock-scissors minigame which lets you win $100 from your buddies when you win. It’s fun to play during inappropriate cut scenes. Bored with that doctor reaming you out for warcrimes? Play some paper rock scissors for folding money! Bored with that guy talking about the majestic white tiger at the zoo you just had a firefight in? Hit camaraderie until Salem is blowing Rios over the video phone.

The aggro model works better in this game then it did in the previous game, but the AI doesn’t use it. More on the point when you’re customizing weapons, it’s not clear why the AI needs “money” at all. It would be nice if his money were given to you. Since you can get an achievement for making a “hate machine” (mine is a gold plated AK47 with a bayonet and an “enhancer” which is the opposite of a silencer) aggro plays a huge role just on accomplishments alone and it’s easy to rack up. With an AI which is ignorant of aggro, there’s no real reason to draw attention to yourself. I’ve never once seen the AI get killed. Also the game changes the AI’s attributes to cover up for occasionally shoddy AI work. In the hostage situations, the AI will always succeed in taking a hostage. The AI will always remain undetected. The AI will always pass a quickdraw. When you eat a rocket, the AI will simply take a knee for a second. And for parts where you split up suchas the first area with the fences or the area with the building cut in half, send the AI in on the hot side because the game won’t let the AI get cut down before accomplishing the “button push” sequence to let you regroup. (This may not be true on contractor difficulty but for the default difficulty, this is true – I’ve basically hidden behind the AI in the harder shootouts full well knowing he won’t go down).

The enemy AI is vastly improved over the first one. In the first one you couldn’t wound the AI. Now the AI has a DBNO status where wounding them (and leg shots will wound) cause them to go down and call to their buddies like you do. DBNO badguys can still hit you with the pistol, for the automatic pistol in the game this is particularly annoying. You can execute them, but there’s no option to force them to surrender. Grenades have a gears-of-war style arc preview which extends to the grenade launcher also. Bad guys will intelligently run from grenades or point their shields at them. Bad guys also try to fan out, which is also refreshing since the airport level of the first game was largely an excercise in reloading it until you ended up with a favorable spawn of bad guys and then hit the group with the RPG. This time around still suffers from a bit of luck, but it’s mostly lucky shots. More than a few times we’ve been hit by heavies and I’ll get lucky with a blindfire on a shotgun that saves us (or not).

Level design is worth a hat-tip here, it feels a lot like gears of war. GoW comparisons are inevitable in any game which also uses cover-and-concealment. Each level feels distinctive. Even in the hospital basement which could have looked like the skyscraper, it feels unique and you’re like “oh I’m in a different area”. The zoo feels like a zoo, each slum feels suitably slummy, the highrises feel like office spaces (although shot to pieces). More importantly each level clearly has an eye for “player space” where the players are likely to spend all their time, so these areas are highly polished. The hit model works well too – rebar sticking out of rubble will even block shots – and the game rarely suffers from rendering issues even with wide open spaces. Everything looks good. More importantly like GoW MP levels, everything flows nicely. There’s no one good spot to dig in, but it’s not like Modern Warfare where its absolute luck and each level is either “bowl” or “doughnut”.

The problem with multiplayer is twofold – strangers don’t wear headsets, which forces you to play in a game where people are required to communicate with people who don’t want to and it’s so late for this game that no-ones playing. Extraction might have been really cool with 12 players, but after checking the public servers for about an hour late my time, there were only three people playing on average. Multiplayer is a wash. It’s like Gears 2 now where the only people left are uberhardcore and they turned the bots up to 11. If you didn’t learn it before, you’re not going to learn it now. It’s actually still sort of fun since your buddies get a lot of cash for getting you up, but it’s not fun having to have someone babysit you because you’re not a headshot machine from playing the game since release. More on the point in straight up deathmatch, don’t even bother. There’s two kinds of players – headshot machines with the sniper rifles (unlike gears, the maps are big enough to make some decent use of the sniper rifles) and headshot machines with the shotguns. The maps are varied enough that you can get away with an assault rifle, but people who specialize in one of those two weapons classes will routinely score big.

Was it worth it? Probably not for $60, but at $25 and the ability to return it for a refund for 7 days, yeah. There’s enough content there to justify two sick days worth of time. For $60, I’d feel like it was short on content. There’s not enough going on with the assault rifles to make them distinctive, the same for the sniper rifles. Shotguns are interesting because they’re automatic or not, but basically there’s only four guns here. Levels are short and unfortunately divided up into bite sized chunks with “heavy troopers” in between. Once again the campaign just feels like training for multiplayer. The problem is, of course, that multiplayer is dead with a slew of new shooters out and it was never popular to begin with since the first Army of Two wasn’t really fun. So, for $25, it’s worth it to buy just for the experience, but trade it in quick.

Herding Groundhogs

Why no updates? The woodstove project is on hold until the storm passes. I don’t want to have the wall on jacks with a water load on the roof. Also with the transition from Linux to Windows there’s really nothing interesting on the technical side aside of throwing money at problems to try to make a difference. I am entertaining positions for Linux sysadmin work if anyone is offering. In the mean time…

Groundhog #7 died yesterday. He wasn’t the luckiest groundhog but he was a fat, fat freaking groundhog. He was also smart. Two of the holes he dug were just beyond the fence where I couldn’t legally keep a trap line. He had four vias under the fence. Since I didn’t want to blow $60 on traps, I had considered putting out the snare. That didn’t work so well and this guy was very good at going “that doesn’t look right” and picking a new via under the fence. He had also figured out my wifes garden plots and would move along under my porch, digging all along the way.

The conibears were good at what they did, which was to catch only things which they were supposed to catch (groundhogs). It’s a fantastic design and by that I mean the simplest design is the best design and it relies wholly on the side of the trap to exclude animals. There’s been a few times I’ve found it snapped and found some fur, but it’s pretty obvious that the trap was being tripped by something else. The mystery was always “what”? Finally one day I realized the stupid neighbors cat was hunting the groundhogs too. She would sniff around the dig under the fence, then the might piss all over it, then she found the trap and touched it with her paw. The trap would either get knocked over and go off or it went off and gave her a snap, which is where the fur was from, but never enough to cause any injury. Since she seemed to know that the trap killed groundhogs, but she wanted to kill the groundhogs, this pissed me off to no end. (And yes I realize my readership is going to go “Why not just shoot the cat?” I’m trying to get along with my neighbors this week). Anyway, point being the cat may have a hunting accident much later, because now my trap reeked of cat piss.

I went out to my porch and saw the groundhog by the gate to the park. He’s gladly chomping down on my archery target. I could see this being an illustration in a children’s book. “What animals can you name which can eat equal parts styrofoam and hay?” Another one of my wifes space-flowers was down. The crepe myrtle was chewed on. The apricot tree was once again missing foliage. The groundhog knew something was up and I automatically froze. About five minutes passed and he went back to business so I slowly sank down behind the taller bushes and crawled back into my house. I grabbed my bow and knowing it wasn’t sighted in (f’ing cheap ass plastic mount – why does no-one make decent sights for lefties?) I grabbed a few field tips. Frankly with all the destruction they cause I don’t really care that the field tips make them bleed out longer. I glanced out the kitchen window and saw he was still happily munching down plastic.

I mounted an arrow.

I slowly opened the mud room door.

I slowly opened the storm door.

I slowly drew back the bow.

I put the bead on the top of the groundhog knowing the arrows tend to fly low at this range.

One of my cats bolted between my legs because I failed to close the mudroom door. She got out onto the deck, jumped in the railing, then hissed at the groundhog. He said screw this, jumped back himself, and took off on a run down the fence. The cat didn’t give chase. Just long enough for me to move my sight pin to my cat I hear SNAP. SCUFFLE SCUFFLE SCUFFLE. I let the draw down on the bow and look over to the brush pile and see there’s little feet scurrying in the air, gradually slowing down… and stopping. Sure enough, I got really lucky and he got really unlucky and chose the dig that I set the trap over. (Why he didn’t go under the gate, I’m not sure – animals tend to be creatures of habit).

Of course, being scared by the cat, yet another animal pisses all over my trap.

Pennsylvania Hunting and Trapping Digest

The new presentation of the 2010/2011 PA Hunting and Trapping digest is tops.

It includes some new illustrations, the maps are now broken out in a much easier to read format and it has a grid of orange requirements per season per device per activity. The “handsome deer tine” illustration is still there. They still don’t explain what the difference is between a rabbit and a hare.

What’s lacking is the wording can still be goofy in places due to legalese and the hunting licenses are now 7 little thermal squares. The antlerless application still is printed on it but the paper is the glossy stuff that came out of old fax machines and thus it’s impossible to write on. To their credit, they broke out the seasons now so you have the standard “short season” listing, but later the season is in a color coded box and the box corresponds to the appropriately colored page of the digest. This makes it much easier to flip through in a hurry.

The big news for the state was that hogs are being regulated. Previously it was just hush hush over the whole thing and if you shot one you got a wink-wink-nudge-nudge pat on the back. While it’s been regulated to the back page right next to the elk permit, the green box says “yes we have a hog problem and it’s open season except where they’re being trapped”. Where are they being trapped? No-one knows! Since it didn’t make the digest I’m going to simply say shoot’em if you see ‘em.

Child Molester Shot

Aaron Vargas has a point – but he’s also got nine years.

Normally this would be commendable except for one problem I have with the case – their relationship extended into Vargas’s adult years. Not only that but their relationship was broken off four years ago. Vargas is 32. This means he was 28 when he started saying no, and in North Carolina, the age of consent is 16. This means Vargas has maintained a sexual relationship with Darrell McNeill for over 12 years. The papers don’t say at what age the abuse allegedly started, but 12 years is a long, long time for not only McNeill to keep the relationship a secret from his wife but this also gave Vargas over a decade to say no. More on the point Vargas could have gathered evidence and basically ruined this guys life if he really did have a sexual relationship with him for over 12 years.

Just to comment on the firearms, or why it’s significant he’s using black powder – Vargas apparently has an unspecified criminal record. Any weapon he possessed was probably illegal. Probably being the operative word here, without knowing if it was a jaywalking record or what I don’t know. Black powder arms can be bought freely mail order. He was simply looking for something which would likely work once. This lends some sincerity to his story that he felt he had been wronged and he’s not murderous towards the general population, but I strongly disagree with the judges assessment that he wanted the other man to suffer. At the end of the day a firearm is a firearm and they kill really quickly on the grand scheme of ways to die. Were there an actual intent to cause harm before death, where’s the knives? The waterboarding? The gasolene and road flares?

While I think his case is more complicated than a 12 year old boy bringing a rifle around and smoking his molester, I also disagree with the judges assessment than anything more than simple murder took place.

Bad Company 2 Initial Impressions

I play very few genres on the XBOX. I play racing games, I play shooters and I play demos of other genres to remind me why I stick to the genres I do. Before anyone flames me that X is better than Y, understand I liked Operation Flashpoint 2, I liked Modern Warfare 2 and I like Bad Company 2. Out of all three, I like them least-to-most in that order. Flashpoint took the cake for having the most potential and the worst execution. Making me pay for patches is a no-no. Modern Warfare 2 had slick execution and excellent graphics, but the multiplayer was absolutely ruined and they botched the patch. Bad Company 2 seems like the game I wanted to play in the first place.

Usually these choices keep me happy.

Multiplayer is also a huge factor. If the game doesn’t have multiplayer, I’m probably not going to buy it. Reasons are entirely personal but my videogames need a good bit of tread to keep me interested.

Basically it boils down to time. I don’t have a ton of it and if I can’t play a round in 15 minutes or so it’s tough to play. Modern Warfare 2 scratched this itch. The singleplayer was great, the multiplayer was (initially) really good. My gripes about MW2 are numerous and they’ve been retread a ton on the blog. I finally got to the point where I picked it up for 15 minutes and played a few rounds and finally quit again in frustration. Two words: GOLDEN DEAGLE.

EBGames was having one of their power-trade things, so I figured I would dump Left 4 Dead 1 (which I didn’t trade to Amazon) and MW2. I ended up with a used copy of Battlefield Bad Company 2 (with a code in it for the maps, not sure if this is still relevant or not) for $17. Not bad, cheaper than beer, right?

Singleplayer review follows – everyone is reviewing multiplayer but I’m firmly convinced both MW2 and BC2 use singleplayer for training and thus it’s important to finish the campaign on normal just once before going online. In both cases this is true, but I haven’t finished the campaign yet in BC2. Also I’ll throw in Operation Flashpoint 2: Dragon Rising comparisons since, to be fair, BC2 has more in common with FP2 than MW2.

Menus – Strange to start a review here? Not really. While MW2 menus had a tendency to take up the entire screen and be well laid out (minus the weird main menu where you “drilled down” into an entirely different set of menus for multi or spec ops) both FP2 and BC2 borrow the “yellow bar” menu system. Don’t worry, it’s entirely usable, but seems a bit strange. In the game, FP2 uses Ghost Recon pie menus, but MW2 and BC2 share the same “bottom bar” menus for gadgets and options and whatnot. Also object interaction in MW2 and FP2 is nonexistent, but in BC2 it’s much closer to Left 4 Dead. If you can interact with something, you are either presented with what button to press (like MW2) or you can use the generic “mark” button (“back” on the controller) to call enemies, vehicles, etc. It’s all done quite nicely. The whole “press this button” or “mark” meme continues through the menus and the game and it flows quite nicely.

Enemy AI – FP2 failed it big time here. The game was entirely scripted, and this is OK, but it was done badly and in a way where if the player didn’t follow “the route”, the events wouldn’t be properly triggered. To make matters funnier, one of the singleplayer maps was terribly broken as a result. MW2 also features AI which is largely scripted. The bad guys always appear at the same places, with the same weapons, and take cover where they need to be. They would rarely break from cover. Even grenades are scripted in the MW2 single player campaign where someone will toss one at a predefined point. The level design is so linear in MW2 that it’s a rail shooter, but it’s so well executed you won’t notice. The AI in BC2 is good. While enemies still have patrol routes, they do make some attempt at maneuvering and they’re reasonably aware of the destruction to the environment. Good examples of this – in the second level if you blow out the wall to a building in the courtyard, enemies shooting from the windows will run away and find a new window. Examples of this being lackluster – if you sufficiently skirt the “engagement area” you can sneak around some obstacles without firing a shot. I’m fairly sure this is intentional as the areas this option presents itself with are usually so filled with bad guys it’s ridiculous. Examples are the lumber yard and the last area of the second map where you can ride a quad to the objective and leave the area onto the “escape truck” without engaging the bad guys.

Maps – Maps are well thought out for what BC2 will do. They understand you’re here to have fun, so they give you plenty of buildings to blow up and propane cans to kick around. They don’t make it overt where you’re destroying everything in your path (minus missions with airstrikes), and some of the missions require you to explicitly not do this. The overwatch area with the sniper rifle makes it incredibly tempting to simply run in and tap off all the gas cans to level the camp, but I failed the mission doing this. On the other hand, the mission with airstrikes is hilarious since the whole place comes down. MW2 is a rail shooter, and while BC2 suffers from the same bit of scripted bad guys, the AI is strong enough to let you get off course and try new stuff. In MW2, if you were smart enough to get in “the wrong place”, you could pretty much dominate the campaign. The terminal map comes to mind here (the end of “no russian”), where the shield guys are a real PITA, but if you were smart enough to run forward before the spawn event, you could literally walk down the line and knife them all without being hit. FP2 failed it utterly, thankfully it merely serves as example of what not to do. While FP2 had trigger areas and weak AI that relied entirely on scripting, BC2 has none of that.

Vehicles – MW2 fails it utterly. The entire game is a rail shooter so it’s no surprise when you step into a vehicle and its a rail shooter. FP2 had terrible vehicle physics, on par with Battlefield Vietnam. It wasn’t uncommon for vehicles to get stuck and to get stuck under vehicles. Actually running someone over might work, but usually not. Stepping out of vehicles was hilarious because you could fall through the planet. It was crap, all around. BC2 does it right. The vehicles might be over simplified but they work correctly. They don’t get stuck. The game is really good at dismounting you properly, including when you do intentionally stupid stuff like drive a boat at high-speed up the side of a hill to get a better shooting position for the cannon (lumberyard). Also FP2 wouldn’t let mounted soldiers fire, which was stupid as all heck but with the AI being as bad as it was, this didn’t surprise me. BC2 lets mounted soldiers fire. BC2 has vehicle damage, so when you blow out the windshield of a vehicle you can kill the driver, or you can shoot people off the quad bikes.

Blowing Crap Up – FP2 you assumed would let you drive over trees and stuff, it never happened. MW2 had scripted events where things would explode, and it had a strange bullet penetration system where sometimes you could shoot through a wall and sometimes not, even with FMJ equipped. BC2 has its own quirks where sometimes sandbags are indestructible, and sometimes not. However, vehicles seem to take the “correct” amount of damage, and so do walls and whatnot. More importantly you really can bring down trees, which provide additional cover if you’re infantry or obscure vehicles shooting and view. The trees thing is nice, and it never seems to get in the way. On the other hand blowing the crap out of buildings means – as infantry – you better surprise them or you’re  toast after the first few rounds.

Sound – Normally I don’t care about how my games sound so long as there’s music to establish the atmosphere, etc. FP2 sucked for this – everything was loud. MW2 had a good soundtrack and excellent voice acting. Bad Company 2 actually sounds real. I’m putting that in italics because the effect is so profound it’s visceral. I shoot in real life, I’ve played with rockets, I’ve blown up things where “danger close” would have been an ironic joke. Normally guns make generic “gunshot noises” and clips make “reloading noises” and explosions go “boom”. If you choose the proper speaker setup, the sound makes the firefights in Bad Company 2 absolutely intense. The guns make the right noises. Plastic clips (called “bullet tupperware”) make the right noises. Metal clips make the right noises. Linked belts make the right noises. More on the point you can hear the brass hit the floor and roll around (or grenades) or not, and standing outside lets you hear far more than standing inside. Also there’s a deafness model at work – if you empty a clip you won’t hear much of anything. If an explosion goes off near you, you won’t even hear teammates yelling. The aural model is really, really exceptionally well done.

I expect multiplayer to be more of the same. All in all I shouldn’t have bought FP2, it was a disaster. I don’t regret buying MW2, it was fun for what it was but in the end the users ruined it and Infinity Ward couldn’t keep up with Activision messing with them constantly. Battlefield Bad Company 2 is the game I should have bought in the first place, but frankly getting all three games for $20 each time because of trade ins means I don’t feel bad about the experience.

Digital Camo Dumped

Finally. Not entirely, mind you, but I had missed this article last month from military.com. Apparently the marines felt that digital wasn’t worth it and evaluated new camo patterns. You can read their take on it. As someone who hunts, the digital camo pattern was stupid. While it might look cool, there’s no 90 degree angles in nature, and I personally felt it make people really obvious. Even if your eye didn’t see the person, it was drawn to the area because you knew something “wasn’t right”. If my eye is drawn to it, you know the stuff wasn’t worth crap in the field. I think a lot of other hunters agreed, digital never made it’s way into the woods. Multicam on the other hand, is cool stuff. The whole digital craze was “lets take thousands of photos, pick the prominent color, and make a camo pattern”. It’s an OK idea, but then things become universally brown. (The 90 degree thing aside). Multicam used their heads and kept the “splotches” pattern, they got rid of black and avoided the temptation of red. Most european camo has red in it for whatever reason. Furthermore it’s made from fabric woven by faeries which reflects light, which is another cool idea, because one camo just works in many environments.

Candian camo, called cadpat, works slightly better since they put more effort into making the colors match, but the effect is still jarring with the thousand little squares.

The BBC Talks About Preppers

Apparently it’s unheard of in the UK to fathom the breakdown of social services. Yes folks, we’re not even 100 years away from world war 1 or 2 and the UK has forgotten the boyscout motto: “Be Prepared”.

The BBC’s article seems good and decent until you start reading it. Some of the things which really piss me off is they call the two month food loop an “investment”. It’s not. A proper food loop (something I can safely say I don’t have) has a rotating stock of cans so you’re eating what you bought two months ago. The food shouldn’t ever be more than two months old on the canning loop. As the food ages, you rotate it forward and eventually at the two month mark, you eat it. Two months in a can is about long enough for you to make sure the canning was done properly anyway. Me and my wife actually plan on canning from our garden come this fall, but there’s absolutely nothing wrong with the supermarket.

Another point – “The pros and cons of owning a gun”. Frankly I can’t think of any, and knowing people who went to New Orleans and enjoyed the finest firefight the city had to offer – I think we can safely put the “owning a gun” thing to rest. It’s never an issue of owning a gun, or a car, or anything else. It’s always an issue of how safe it is as it ages and how much fuel you have for it. Running out of ammo is going to be the prime concern here.

Finally, woodstoves in Europe are almost a given. They seem to think it’s unheard of here in America. While not as mainstream, it’s not like they don’t exist. In fact just about everyone on my street has a wood stove, coal stove, fireplace or insert. We have oil service and that means being prepared to not being able to run the burner. But, we also live in the woods. Wood grows on trees here and a woodstove makes perfect sense. I’m not sure why the BBC knocks it.